MACE

Zombie

Medium undead


Armor Class: 8
Hit Dice: 1 (average 5 hp)
Movement: 60 ft
Attacks: 1 strike (1d6)
Morale: 12 (fearless, no checks)
Alignment: Chaotic (Neutral under control)
XP: 100


Description

Zombies are the reanimated corpses of the dead, driven by dark necromantic magic. They have no will of their own — they exist only to obey their controller.

Special Abilities

Undead Immunities: Zombies are immune to sleep, charm, hold, and poison. They do not need food, air, or rest.

No Morale Checks: Zombies never check morale and fight until destroyed or ordered to stop.

Controller Required: Zombies act only under the direction of a Magic-User or Chaotic Cleric. Without a controller, they stand motionless (or attack any living creature, at the referee's discretion).

Turn Undead: A Cleric may attempt to turn Zombies normally.

Tactics / Encounter / Notes

Zombies are found only in graveyards, dungeons, and other haunted places. They are slow but relentless. They can be armed with weapons by their controller.

Treasure

Zombies carry no treasure of their own; their lair reflects their controller's wealth.