Equipment Rules
Item Quality
Prices in the equipment lists are for standard, functional items. Quality items have better materials, finer finish, and personalised details. They typically cost ×2 the list price. High Quality items are exceptional make (fit for royalty) and cost at least ×10 list price.
Silver & Silvering
Most weapons can be tipped, edged, or entirely made from silver. Silver weapons are effective against lycanthropes and certain supernatural creatures. Unless noted, silver treatment costs roughly 10× the base weapon price. Adding silver bands, studs, or caps to wooden weapons costs around 3 sp.
Item Saving Throws
When an item is exposed to damage, the referee may call for an item saving throw. Roll d20. If the result equals or exceeds the number shown, plus double any magical bonuses, the item survives intact. Otherwise it is destroyed appropriately.
A table value of D means no save is possible against that damage type. A value of — means the item automatically saves.
| Material | Acid | Ice | Force | Entropy | Fall (10') | Magic Fire | Fire | Electricity |
|---|---|---|---|---|---|---|---|---|
| Bone/Pottery | 10 | 3 | 17 | D | 5 | 6 | 3 | 5 |
| Fabric | 12 | — | 10 | D | — | 15 | 10 | 14 |
| Gem/Rock | 3 | — | 17 | 18 | — | 2 | — | 14 |
| Glass/Crystal | 5 | 5 | 19 | D | 10 | 5 | 3 | 15 |
| Leather | 10 | 3 | 4 | D | — | 6 | 4 | 13 |
| Metal | 7 | — | 6 | D | — | 2 | — | 11 |
| Paper | 16 | 2 | 11 | D | — | 20 | 18 | D |
| Wood | 10 | — | 10 | D | 2 | 7 | 5 | 10 |
Most equipment falls into multiple categories use the most vulnerable material for purposes of the save. A leather-bound spellbook, for instance, saves as Paper against Fire, not Leather.
Fall saves must be made for every 10ft the item falls for.
Equipment Saves taken from OSRIC 3 by Mythmere Games. This site is not affiliated with Mythmere Games LLC.