Treant
Huge plant
Armor Class: 2
Hit Dice: 8 (average 28 hp)
Movement: 60 ft
Attacks: 2 trunk-like fists (2d6 each)
Morale: 11
Alignment: Lawful
XP: 800
Description
Treants are ancient, tree-like beings — walking giants of bark and heartwood who serve as the wardens of old forests. They are slow to act, deeply wise, and reluctant to involve themselves in the affairs of mortals. But when the forest is threatened, they rise like an army of living trees.
Special Abilities
Command Plants: A Treant can command all plants within 60 ft, causing undergrowth to entangle and trip creatures.
Animate Trees: A Treant may cause nearby trees (up to 2 per Treant) to animate and move at 30 ft per round. Each animated tree may be directed to attack, dealing 2d6 damage per hit. It takes one round for a tree to fully animate.
Powerful Fists: The Treant's trunk-like arms deal 2d6 damage per strike, hitting twice per round.
Tactics / Encounter / Notes
Treants do not involve themselves in matters that do not concern the forest. They will watch parties pass through their woods with patience. But a party that begins felling trees, burning woodland, or threatening the forest's denizens will face their full and terrible wrath. In combat, Treants animate surrounding trees and let the forest itself fight.
Treants have no fixed lair — they wander the old forest.
Treasure
Treants carry no treasure and have no lair.