MACE

Skeleton

Medium undead


Armor Class: 7
Hit Dice: 1 (average 5 hp)
Movement: 60 ft
Attacks: 1 weapon or claw (1d6)
Morale: 12 (fearless)
Alignment: Chaotic (Neutral under control)
XP: 100


Description

Skeletons are the animated remains of humanoids, bound to service by necromantic magic. They are silent, relentless, and obedient to their creator.

Special Abilities

Undead Immunities: Skeletons are immune to sleep, charm, hold, and cold damage. They do not require food, air, or rest.

Half Damage from Edged Weapons: Slashing and piercing weapons deal only half damage.

Turn Undead: A Cleric may attempt to turn Skeletons normally.

Tactics

Skeletons obey their creator's commands without question. Without a controller, they attack any living creature on sight. They do not speak or react to fear.

Notes

Skeletons armed with bows are common dungeon guardians — they have no need to reload and can fire indefinitely.