MACE

Regional Reputation

A party's reputation reflects how they are perceived within a given region.

Reputation ranges from −2 (Despised) to +2 (Celebrated), starting at 0 (Unaffected) the first time the party enters a region.

Standing

ScoreStandingReaction RollsNotes
+2Celebrated+2Free lodging offered; guards may escort the party
+1Known+1Locals share information freely
0Unaffected
−1Notorious−1May be questioned by authorities, watched in markets
−2Despised−2Hostile on sight in some quarters.

Gaining Reputation

The following actions raise reputation by one step (+1), at the referee's discretion:

  • Defeating a significant monster, bandit leader, or other public threat to the region
  • Completing a significant commission for a local lord, guild, or institution
  • Donating 1,000 sp or more to a community institution
  • Publicly recovering property of importance to the community
  • Honoring local custom or authority in a notable and visible way

An exceptional deed, such as slaying a dragon that had terrorized the valley for a generation, may justify a +2 shift directly, though this should be rare.

Losing Reputation

The following actions lower reputation by one step (−1), at the referee's discretion:

  • Public mistreatment of hirelings
  • Causing property damage or harm to persons in a settlement
  • Robbing or defrauding a local merchant, innkeeper, or NPC
  • Publicly defying or humiliating a recognized local authority
  • Consorting openly with known enemies of the region
  • Abandoning a publicly stated obligation or sworn duty

Decay

After 1 month absent, reputation moves one step toward 0.