MACE

Ancestries

Three non-human ancestries are available in MACE. Each is its own character type with distinct abilities, restrictions, and level limits. Humans use the standard class rules without modification.

Non-human characters earn XP at the same rate as their equivalent class unless noted otherwise.


Elf

Elves are long-lived, perceptive, and capable of both martial combat and arcane magic.

Special Abilities

Immune to Ghoul Paralysis: Elves are not paralyzed by the touch of ghouls.

Starlight Vision: Elves see in starlight, functioning as if it were day.

Detect Secret Doors: An Elf passing a secret door notices it on a 1-in-6 without searching. When actively searching, they find it on a 2-in-6. Elves in a group who are specifically searching find secret doors on a 1-in-6 (this roll is made for the whole group, not each member).

Languages: In addition to Common, Elves speak Elvish.


Dwarf

Dwarves are stocky, hardy, and extraordinarily perceptive underground.

Special Abilities

Saving Throw Bonus: Dwarves add +4 to all saving throw rolls. This reflects their exceptional constitution and innate resistance to magic.

Underground Senses: When underground, a Dwarf can detect the following on a rolls.

SenseChance
Sloping passages or grade2-in-6
New or recent construction2-in-6
Sliding or shifting walls2-in-6
Pits, traps, or deadfalls2-in-6
Approximate depth underground3-in-6

These checks require the Dwarf to stop and concentrate for one round. They cannot be made while running or in combat.

Low Light Vision: Dwarves see in dim light to a range of 60 ft.

Languages: In addition to Common, Dwarves speak Dwarvish.


Halfling

Halflings are small, light-footed folk with exceptional aim and a talent for going unnoticed.

Special Abilities

Saving Throw Bonus: Halflings add +4 to all saving throw rolls, for the same reasons as Dwarves.

Missile Accuracy: Halflings receive +1 to hit with all missile weapons.

Outdoor Stealth: In natural terrain, woods, fields, scrubland, a Halfling can hide so effectively that they are effectively invisible (5-in-6 to be undetected). This requires standing still or moving very slowly. They may not use this ability in dungeons or built environments unless wearing appropriate camouflage.

Surprise: When outdoors and sneaking in natural terrain, a Halfling surprises opponents on a 1–4 on 1d6 (rather than the normal 1–2).

Starlight Vision: Halflings see in starlight as if it were daytime.

Languages: In addition to Common, Halflings speak Halfling.

Human

Humans are the default ancestry of the game.

Special Abilities

Adaptable: Humans gain a 10% XP bonus by default.