Dragon
Huge dragon
Dragons are the most powerful creatures in the known world. Each variety differs in habitat, temperament, and the nature of its breath weapon. All dragons can fly. Many can speak — and some command magic.
Sleep and Talking: When dragons are encountered, there is a chance they are asleep (roll on encounter). Talking dragons have a percentage chance of knowing magic spells of the indicated levels.
White Dragon
Huge dragon (cold)
Armor Class: 2
Hit Dice: 5–7 (average 17–24 hp)
Movement: 90 ft / 240 ft flying
Attacks: 2 claws (1d6 each) + 1 bite (2d8)
Breath Weapon: Cone of cold, 80 ft × 30 ft (damage = dragon's current HP)
Morale: 9
Alignment: Chaotic
XP: 500–700
Description
White Dragons are the least intelligent of dragonkind. They dwell in arctic and frozen mountain regions. Their breath weapon is a cone of freezing cold.
Notes
25% chance the encountered dragon can talk; 60% chance it is sleeping. Breathing: save vs. dragon breath for half.
Treasure
Type H.
Black Dragon
Huge dragon (acid)
Armor Class: 2
Hit Dice: 6–8 (average 21–28 hp)
Movement: 90 ft / 240 ft flying
Attacks: 2 claws (1d6 each) + 1 bite (2d8)
Breath Weapon: Line of acid, 60 ft × 5 ft (damage = dragon's current HP)
Morale: 10
Alignment: Chaotic
XP: 600–800
Description
Black Dragons haunt swamps and marshes. Their breath is a line of corrosive acid. Talking Black Dragons have a 5% chance of knowing 1st-level magic-user spells.
Notes
40% chance of talking; 50% chance sleeping.
Treasure
Type H.
Green Dragon
Huge dragon (poison gas)
Armor Class: 2
Hit Dice: 7–9 (average 24–31 hp)
Movement: 90 ft / 240 ft flying
Attacks: 2 claws (1d6 each) + 1 bite (2d8)
Breath Weapon: Cloud of chlorine gas, 50 ft × 40 ft (damage = dragon's current HP)
Morale: 10
Alignment: Chaotic
XP: 700–900
Description
Green Dragons favor deep forests and old woodlands. Their breath is a billowing cloud of chlorine gas. Talking Green Dragons know 1st–2nd level magic spells (10% chance).
Notes
55% chance of talking; 40% chance sleeping.
Treasure
Type H.
Blue Dragon
Huge dragon (lightning)
Armor Class: 2
Hit Dice: 8–10 (average 28–35 hp)
Movement: 90 ft / 240 ft flying
Attacks: 2 claws (1d6 each) + 1 bite (2d8)
Breath Weapon: Line of lightning, 100 ft × 5 ft (damage = dragon's current HP)
Morale: 10
Alignment: Neutral
XP: 800–1,000
Description
Blue Dragons dwell in deserts and arid badlands. Their breath weapon is a stroke of lightning that travels in a straight line. Talking Blue Dragons know 1st–2nd level magic spells (15% chance).
Notes
70% chance of talking; 30% chance sleeping.
Treasure
Type H.
Red Dragon
Huge dragon (fire)
Armor Class: 2
Hit Dice: 9–11 (average 31–38 hp)
Movement: 90 ft / 240 ft flying
Attacks: 2 claws (1d6 each) + 1 bite (2d8)
Breath Weapon: Cone of fire, 90 ft × 30 ft (damage = dragon's current HP)
Morale: 11
Alignment: Chaotic
XP: 900–1,100
Description
Red Dragons are the most feared of the chromatic dragons. They nest in mountains and volcanic hills and hoard enormous treasures. Their breath is a great cone of searing flame. Talking Red Dragons know up to 3rd level magic spells (15% chance).
Notes
85% chance of talking; 20% chance sleeping.
Treasure
Type H.
Golden Dragon
Huge dragon (fire or gas)
Armor Class: 2
Hit Dice: 10–12 (average 35–42 hp)
Movement: 90 ft / 240 ft flying
Attacks: 2 claws (1d6 each) + 1 bite (2d8)
Breath Weapon: Cone of fire or cloud of sleep gas (as applicable; damage = current HP for fire)
Morale: 11
Alignment: Lawful
XP: 1,000–1,200
Description
Golden Dragons are the most powerful and wisest of dragonkind. They are always Lawful and will only be found serving or aiding Lawful causes. They can use magic up to 6th level and will always be able to talk. Their breath weapon may be either fire or a cloud of sleep gas.
Notes
100% chance of talking; 10% chance sleeping. Can use magic up to 6th level.
Treasure
Type H.