MACE

Weapons

Melee Weapons

Axes

WeaponPriceSizeWt (st)Dmg
Hand Axe4 spS1d6−1
Battle Axe7 spM1d6
Great Axe14 spL11d6+1
Pickaxe (Military Pick)6 spS1d6−1
Mattock (Footman's Pick)8 spM1d6

Daggers

WeaponPriceSizeWt (st)Dmg
Dagger2 spS1d6−1
Defending Dagger7 spS1d6−1
Silver† Dagger25 spS1d6−1

Swords

WeaponPriceSizeWt (st)Dmg
Shortsword / Cutlass6 spS1d6−1
Longsword / Scimitar10 spM1d6
Two-Handed Sword18 spL1d6+1

Hammers & Maces

WeaponPriceSizeWt (st)Dmg
Warhammer4 spS1d6−1
Light Mace5 spS1d6−1
Mace6 spM1d6
Morningstar7 spM1d6
Maul / Great Mace10 spL11d6+1

Spears & Polearms

WeaponPriceSizeWt (st)Dmg
Spear5 spM/L1d6 / 1d6+1¹
Fork / Trident (E)6 spM/L1d6 / 1d6+1¹
Boar Spear6 spM/L1d6 / 1d6+1¹
Lance10 spL1d6+1
Quarterstaff2 spL1d6+1
Pole Arm9 spL11d6+1
  • ¹ One-handed (or thrown) / two-handed melee.

Chain & Flail

WeaponPriceSizeWt (st)Dmg
Chain††9 spM/L1d6
Flail8 spM1d6
Great Flail12 spL11d6+1
Whip3 spM1d6

Other Weapons

WeaponPriceSizeWt (st)Dmg
Club / Cudgel / Walking Staff2 cpM1d6
Silver Walking Stick / Staff†4 spM1d6
Greatclub3 spL1d6+1
Sap / Blackjack**1 spS1d6−1
Hook6 cpS1d6−1
Sickle2 spS1d6−1
Scythe7 spL1d6+1
Cestus / Spiked Gauntlet1 spS1d6−1

Improvised Weapons

Improvised weapons suffer −2 to attack rolls in melee and have poor thrown range.

WeaponPriceSizeWt (st)Dmg
Random ObjectS1d6−1
Random ObjectM1d6
Spade2 spM1d6
Crowbar2 spM1d6
Pitchfork1 spM1d6
Frying Pan8 cpS1d6−1
Torch (fire)S1d6−1

Ranged Weapons

Bows & Crossbows

WeaponPriceSizeWt (st)Dmg
Shortbow3 sp¹M1d6
Longbow6 sp¹L1d6+1
Light Crossbow30 spM1d6
Heavy Crossbow50 spL11d6+1
Bullet Crossbow30 spM1d6
Hand Crossbow150 spS1d6−1
  • ¹ Bow price ÷10 (Shortbow 25gp → 25sp → 3sp; Longbow 60gp → 60sp → 6sp).

Slings & Hurled

WeaponPriceSizeWt (st)Dmg
Sling1 spS1d6−1
Bola (E)2 spS1d6−1
Dart / Throwing Blade1 spS1d6−1
Javelin1 spM1d6
Blowgun2 spM1d6
Net (E)20 spM

Ammunition

Ammunition weighs negligibly individually; track by the quiver or bundle.

AmmoPriceDmgNote
Shortbow Arrow1 cp1d6
Silver† Shortbow Arrow2 sp1d6vs. lycanthropes
Longbow Arrow2 cp1d8
Silver† Longbow Arrow4 sp1d8vs. lycanthropes
Light Quarrel2 cp1d6
Silver† Light Quarrel5 sp1d6vs. lycanthropes
Heavy Quarrel4 cp1d8
Silver† Heavy Quarrel10 sp1d8vs. lycanthropes
Hand Quarrel2 cp1d3
Sling Bullet1 cp1d4
Sling Stonen/a1d3
Silver† Bullet1 sp1d4vs. lycanthropes
Blowgun Dart1 cp1d3

Missile Weapon Ranges

Ranges in feet (use yards outdoors). Short = +1 to hit; beyond medium up to long = −2 to hit.

WeaponShort (+1)Medium (0)Long (−2)
Longbow70140210
Shortbow50100150
Heavy Crossbow80160240
Light Crossbow60120180
Hand Crossbow306090
Bola204060
Blowgun102030
Dagger102030
Dart / Throwing Blade102030
Warhammer102030
Hand Axe102030
Oil or Holy Water103050
Sling306090
Boar Spear / Fork102030
Spear102030
Javelin204060
Net101520

(E) Entangling. Silver (vs. lycanthropes). †† Minimum weight & price. ** Subduing damage only.