MACE

Weapons

Melee Weapons

Axes

WeaponPriceSizeWt (st)Dmg
Hand Axe4 spS⅓1d6−1
Battle Axe7 spM⅔1d6
Great Axe14 spL11d6+1
Pickaxe (Military Pick)6 spS⅓1d6−1
Mattock (Footman's Pick)8 spM⅓1d6

Daggers

WeaponPriceSizeWt (st)Dmg
Dagger2 spS—1d6−1
Defending Dagger7 spS—1d6−1
Silver† Dagger25 spS—1d6−1

Swords

WeaponPriceSizeWt (st)Dmg
Shortsword / Cutlass6 spS⅓1d6−1
Longsword / Scimitar10 spM⅓1d6
Two-Handed Sword18 spL⅔1d6+1

Hammers & Maces

WeaponPriceSizeWt (st)Dmg
Warhammer4 spS⅓1d6−1
Mace6 spM⅓1d6
Morningstar7 spM⅔1d6
Maul / Great Mace10 spL11d6+1

Spears & Polearms

WeaponPriceSizeWt (st)Dmg
Spear5 spM/L⅓1d6 / 1d6+1¹
Fork / Trident6 spM/L⅓1d6 / 1d6+1¹
Boar Spear6 spM/L⅓1d6 / 1d6+1¹
Lance10 spL⅔1d6+1
Quarterstaff2 spL⅓1d6+1
Pole Arm9 spL11d6+1

¹ One-handed (or thrown) / two-handed melee.

Chain & Flail

WeaponPriceSizeWt (st)Dmg
Chain‡9 spM/L⅓1d6
Flail8 spM⅓1d6
Great Flail12 spL11d6+1
Whip3 spM⅓1d6

‡ Minimum weight/cost.

Other Weapons

WeaponPriceSizeWt (st)Dmg
Club / Cudgel / Walking Staff2 cpM⅓1d6
Silver Walking Stick / Staff†4 spM⅔1d6
Greatclub3 spL⅔1d6+1
Sap / Blackjack§1 spS⅓1d6−1
Hook6 cpS⅓1d6−1
Sickle2 spS⅓1d6−1
Scythe7 spL11d6+1
Cestus / Spiked Gauntlet1 spS⅓1d6−1

† Silver weapon (lycanthropes, undead, etc). § Deals subdual damage only.

Improvised Weapons

Improvised weapons suffer −2 to attack rolls in melee and have poor thrown range.

WeaponPriceSizeWt (st)Dmg
Small Random Object—S⅓1d6−1
Medium Random Object—M⅔1d6
Spade2 spM⅓1d6
Crowbar2 spM⅓1d6
Pitchfork1 spM⅓1d6
Frying Pan8 cpS⅓1d6−1
Torch (fire)—S—1d6−1

Ranged Weapons

Bows & Crossbows

WeaponPriceSizeWt (st)Dmg
Shortbow3 spM⅓1d6
Longbow6 spL⅓1d6+1
Light Crossbow30 spM⅔1d6
Heavy Crossbow50 spL11d6+1

Slings & Hurled

WeaponPriceSizeWt (st)Dmg
Sling1 spS—1d6−1
Bolae2 spS⅓1d6−1
Dart / Throwing Blade1 spS⅓ (ea. 3)1d6−1
Javelin1 spM⅓1d6
Blowgun2 spM⅓1d6
Nete20 spM⅓—

e Entangling.


Ammunition

Ammunition weighs negligibly individually; track by the quiver or bundle.

AmmoPriceDmg
Shortbow Arrow1 cp1d6
Silver† Shortbow Arrow2 sp1d6
Longbow Arrow2 cp1d6
Silver† Longbow Arrow4 sp1d6
Light Quarrel2 cp1d6
Silver† Light Quarrel5 sp1d6
Heavy Quarrel4 cp1d6+1
Silver† Heavy Quarrel10 sp1d6+1
Hand Quarrel2 cp1d6-1
Sling Bullet1 cp1d6-1
Sling Stonen/a1d3
Silver† Bullet1 sp1d6-1
Blowgun Dart1 cp1d3

Missile Weapon Ranges

Ranges in feet (use yards outdoors). Short = +1 to hit; beyond medium up to long = −2 to hit.

WeaponShort (+1)Medium (0)Long (−2)
Longbow70140210
Shortbow50100150
Heavy Crossbow80160240
Light Crossbow60120180
Bola204060
Blowgun102030
Dagger102030
Dart / Throwing Blade102030
Warhammer102030
Hand Axe102030
Oil or Holy Water103050
Sling306090
Boar Spear / Fork102030
Spear102030
Javelin204060
Net101520

(e) Entangling. † Silver. †† Minimum weight & price. ** Subduing damage only.