Fighter
Prime Requisite: Strength
Alignment: Any
Armor: All armor and shields
Weapons: All weapons
Languages: Common
Warriors trained in the use of all weapons and armor.
Advancement Table
| Level | XP Required | HD | Fighting Capability | Combat Bonus |
|---|---|---|---|---|
| 1 | 0 | 1d6 + 1 | Man + 1 | 1 |
| 2 | 2,000 | 2d6 | 2 Men + 1 | 2 |
| 3 | 4,000 | 3d6 | 3 Men or Hero - 1 | 3 |
| 4 | 8,000 | 4d6 | Hero | 4 |
| 5 | 16,000 | 5d6 + 1 | Hero + 1 or 5 Men | 5 |
| 6 | 32,000 | 6d6 | Hero + 1 or 6 Men | 6 |
| 7 | 64,000 | 7d6 + 1 | Superhero - 1 | 7 |
| 8 | 120,000 | 8d6 + 2 | Superhero | 8 |
| 9 | 240,000 | 9d6 + 3 | Superhero + 1 | 9 |
| 10 | 360,000 | 10d6 + 1 | Superhero + 1 | 10 |
Fighters may continue progressing, needing 240,000 more XP for each level and gaining 1 hp per every two levels, and 1 combat bonus per level.
Saving Throws
| Level | D | W | P | B | S |
|---|---|---|---|---|---|
| 1–3 | 12 | 13 | 14 | 15 | 16 |
| 4–6 | 10 | 11 | 12 | 13 | 14 |
| 7–9 | 8 | 9 | 10 | 10 | 12 |
| 10–12 | 6 | 7 | 8 | 8 | 10 |
| 13+ | 4 | 5 | 5 | 5 | 8 |
Class Abilities
Combat Fury
Against enemies of 1HD or lesser, Fighters may attack as many times as their level.
Heroism
At 4th level Fighters add +1 to all Morale Checks for units they command. They will not be targeted by enemies with 1HD or less if they have folk-at-arms nearby.
Superheroism
At 8th level a Fighter is aware of invisible enemies within 30 ft of them. They also force a morale check when charging 1HD or lesser enemies.
Stronghold
At 9th level, a Fighter will be granted a stronghold. See Domain Adventures for more details.