MACE

Folk-at-Arms

Folk-at-Arms are the various soldiers, warriors, and sailors that PCs may hire to perform routine martial duties. They will not go into a dungeon or on fine-grained adventures, but they will march around the hex map and get into battle with monsters and clear out small lairs.

Serjeants, Lieutenants, and Captains

Folk-at-Arms tend to be an unruly bunch, and thus must be supervised by a higher ranking officer.

  • Serjeants are required to command bands of 10 folk-at-arms.
  • Lieutenants command up to a number of serjeants equal to their level (2-4).
  • Captains may lead a number of lieutenants equal to their level (5-8).

Player characters may take on the role of any of the above, with corresponding level constraints.

Any band not led by a leader must make a morale check when operating, with a penalty of -1. See Mass Combat for more details.

Hiring

  1. PCs must spend 1d6 + 15sp and 1d6 + 1 days soliciting for a group of folk-at-arms.
  2. Availability will be rolled with a 5-in-6 chance in cities that 1d4 + 2 bands are available, and an automatic 1d4 + 2 in any location with a fort.
  3. The referee determines any special qualities, quirks, or qualifications (see Random Tables).
  4. The PCs may briefly interview the band, and make an offer (the default is the below month wage plus equipment per individual).
  5. Roll on the Recruitment table, modified by the PC's Charisma score, the Party's Region Reputation, and any situational modifiers.
  6. If hired, the referee secretly rolls 3d6 +/- Loyalty Adjustments from the Recruitment Roll and/or the PC's Charisma score, and records this as the Band's Loyalty Score.
  7. The player should keep an index card to keep track of the band.
  8. There is no maximum amount of folk-at-arms that may be hired.

Recruitment

Recruitment RollReaction
≤ 2Refuses & slanders the party (−1 to Party Regional Reputation)
3–5Refuses
6–8Must be provided a sweeter deal, rerolling on this chart with +1
9–11Accepts
≥ 12Accepts with +3 Loyalty Adjustment

Loyalty

Loyalty ScoreEffect on Morale
≤ 3Will desert as soon as possible
4–6−2 on morale checks
7–8−1 on morale checks
9–12
13–14+1 on morale checks
15–18+2 on morale checks
≥ 19Never check morale

Type & Amount

The following tables are split between Mercenaries and Sea Crew.

Mercenaries

Mercenary Availability & Amount

1d100Type1–4041–7071–9091–100
01–04Archer, Longbow1d62d63d64d6
05–10Archer, Shortbow2d63d64d65d6
11Archer, Shortbow, Mounted1d31d62d63d6
12–17Archer, Crossbow2d63d64d65d6
18–21Archer, Crossbow, Mounted1d62d63d64d6
22–24Slinger1d31d62d63d6
25–35Foot Soldier, Heavy1d63d65d610d6
36–38Foot Soldier, Heavy, Mounted1d31d62d63d6
39–45Foot Soldier, Light1d62d63d64d6
46–49Foot Soldier, Light, Mounted1d62d63d64d6
50–52Pike1d63d65d67d6
53–57Calvalry, Heavy1d31d62d63d6
58–65Calvalry, Medium1d31d62d63d6
66–77Calvarly, Light1d62d63d65d6
78–79Artillerist1234
80–81Sapper1d22d23d24d2
82Captain1 (level 5)1 (level 6)1 (level 7)1 (level 8)
83Lieutenant1 (level 2)1 (level 3)1 (level 4)1 (level 4)
84–88Serjeant111d21d3
89–90Any rangedas typeas typeas typeas type
91–96Any footas typeas typeas typeas type
97–99Any mountedas typeas typeas typeas type
00Anyas typeas typeas typeas type

Mercenary Costs

TypeMonth Wage (sp)Equipment Cost (sp)Move RateFighting CapabilityRange
Artillerist1002590Light Foot10
Archer, Crossbow403590Light Foot60
Archer, Crossbow, Mounted80210240Light Foot60
Archer, Longbow807090Light Foot70
Archer, Shortbow403090Light Foot50
Archer, Shortbow, Mounted120200240Light Foot50
Calvalry, Heavy120675120Heavy Horse
Calvarly, Light60300240Light Horse
Calvalry, Medium80465180Medium Horse
Captainlevel × 100as typeas typeas typeas type
Foot Soldier, Heavy406060Heavy Foot
Foot Soldier, Heavy, Mounted60100240Heavy Foot
Foot Soldier, Light203090Light Foot
Foot Soldier, Light, Mounted4070240Light Foot
Lieutenantlevel × 100as typeas typeas typeas type
Pike606060Heavy Foot
Sapper802590Light Foot
Serjeant×10 the monthly wage of unit type leadas typeas typeas typeas type
Slinger603090Light Foot50

Sea Crew

Sea Crew Availability & Amount

1d100Type1–4041–7071–9091–100
01–05Captain1111
06–15Lieutenant1111
16–35Marine1d62d63d64d6
36-50Mate111d21d3
50-74Rower1d63d65d67d6
75–99Sailor1d63d65d67d6
00Anyas typeas typeas typeas type

Sea Crew Costs

TypeMonth Wage (sp)Equipment Cost (sp)Move RateFighting CapabilityRange
Captainlevel × 100 the monthly wage of unit type leadas typeas typeas typeas type
Lieutenantlevel × 100as typeas typeas typeas type
Marine607060Heavy Foot15
Serjeant×10 the monthly wage of unit type leadas typeas typeas typeas type
Rower1003590Heavy Foot10
Sailor4020120Light Foot10