Orc
Medium humanoid
Armor Class: 6
Hit Dice: 1 (average 5 hp)
Movement: 90 ft
Attacks: 1 weapon (1d8 or by weapon)
Morale: 8
Alignment: Chaotic
XP: 100
Description
Orcs are brutish, greenskinned warriors that live in nomadic warbands. They worship gods of war and slaughter, and raid human settlements for food, slaves, and treasure.
Special Abilities
Darkvision: Orcs see in darkness up to 60 ft.
Light Sensitivity: In daylight, Orcs suffer −1 to attack rolls.
Encounter Groups
Orcs are typically encountered in bands led by a chief or shaman.
| d6 | Group |
|---|---|
| 1 | Scouting pair (2 orcs) |
| 2 | Patrol (1d6+2 orcs) |
| 3 | Warband (2d6 orcs, 1 chief) |
| 4 | Warband with shaman (as above +1) |
| 5 | Full raiding party (4d6 orcs) |
| 6 | Orc lair (tribe, 10d10 orcs) |
Chiefs
Orc chiefs have 4 HD, +2 to attack, and carry 2d6 × 10 gp. They fight to the death.
Treasure
Standard orcs carry 1d6 × 10 sp. A warband will have a chest with 2d6 × 100 gp and 1d4 gems (10 gp each).