MACE

Orc

Medium humanoid


Armor Class: 6
Hit Dice: 1 (average 5 hp)
Movement: 90 ft
Attacks: 1 weapon (1d8 or by weapon)
Morale: 8
Alignment: Chaotic
XP: 100


Description

Orcs are brutish, greenskinned warriors that live in nomadic warbands. They worship gods of war and slaughter, and raid human settlements for food, slaves, and treasure.

Special Abilities

Darkvision: Orcs see in darkness up to 60 ft.

Light Sensitivity: In daylight, Orcs suffer −1 to attack rolls.

Encounter Groups

Orcs are typically encountered in bands led by a chief or shaman.

d6Group
1Scouting pair (2 orcs)
2Patrol (1d6+2 orcs)
3Warband (2d6 orcs, 1 chief)
4Warband with shaman (as above +1)
5Full raiding party (4d6 orcs)
6Orc lair (tribe, 10d10 orcs)

Chiefs

Orc chiefs have 4 HD, +2 to attack, and carry 2d6 × 10 gp. They fight to the death.

Treasure

Standard orcs carry 1d6 × 10 sp. A warband will have a chest with 2d6 × 100 gp and 1d4 gems (10 gp each).