Chimera
Large monstrosity
Armor Class: 4
Hit Dice: 9 (average 31 hp)
Movement: 120 ft / 180 ft flying
Attacks: 2 claws (1d3 each) + goat gore (1d4) + lion bite (2d4) + dragon bite (3d4)
Morale: 11
Alignment: Chaotic
XP: 900
Description
The Chimera has the hindquarters of a goat, the forequarters of a lion, and the wings and third head of a dragon. All three heads are active and attack simultaneously. It is a terror in close combat and even more so with its fire breath.
Special Abilities
Three Heads: The Chimera can attack with all three heads simultaneously — the goat head gores, the lion head bites, and the dragon head bites or breathes fire.
Fire Breath: The dragon head can breathe fire in a cone 50 ft long (range 5"). The fire deals 3 dice (3d6) damage to all in the area. Save vs. dragon breath for half. The Chimera can breathe fire instead of making its dragon-head bite attack.
Flight: The Chimera flies on its dragon wings, able to attack from above.
Tactics / Encounter / Notes
The Chimera is aggressive and territorial. It leads with fire breath to thin a group, then closes for multi-headed melee. It fights to the death when defending its lair.
50% chance the encounter is at their lair.
Treasure
Chimera lairs contain Type F treasure.