Gnoll
Large humanoid
Armor Class: 5
Hit Dice: 2 (average 7 hp)
Movement: 90 ft
Attacks: 1 weapon (1d8)
Morale: 9
Alignment: Chaotic
XP: 200
Description
Gnolls are large, hyena-headed humanoids said to be a cross between gnomes and trolls. They are brutish and aggressive, living in nomadic bands that raid and scavenge.
Special Abilities
Darkvision: Gnolls see in complete darkness up to 60 ft.
Tactics / Encounter / Notes
Gnolls fight without hesitation. Their high morale reflects their bloodthirsty nature — they rarely retreat unless the cause is truly hopeless.
30% chance the encounter is at their lair.
Gnoll King and Guard: The gnoll king and his guard of 2–8 elite warriors fight as Trolls (6 HD, see Troll entry), but do not regenerate.
Treasure
Wandering gnolls carry 2d8 × 10 sp. Lairs contain Type D treasure.
Treasure Type D — Wilderness lair