MACE

Thief

Prime Requisite: Dexterity
Alignment: Any
Armor: Light armor only (no shields)
Weapons: All one-handed weapons
Languages: Common + Thieves' Cant

An optional class. Thieves are cunning rogues who rely on subtlety and stealth rather than brute force.

Advancement Table

LevelXP RequiredHDFighting CapabilityCombat BonusBackstabThievery
101d6Man0+1d62-in-6
21,2002d6Man + 11+1d62-in-6
32,4003d62 Men2+1d62-in-6
44,8004d63 Men2+1d63-in-6
59,6005d63 Men + 13+2d63-in-6
620,0006d6Hero - 14+2d63-in-6
740,0007d6Hero4+2d64-in-6
880,0008d6Hero + 15+2d64-in-6
9160,0009d6Superhero - 16+3d64-in-6
10280,0009d6 + 1Superhero - 16+3d65-in-6

Thieves require 120,000 more XP per level over 10, gaining 1 hp per level and 1 combat bonus per level.

Saving Throws

LevelDWPBS
1–51314131615
6–101112111412
11–15898118
16+56583

Class Abilities

Thievery

When attempting a thief-like act (picking a lock, moving silently, hiding, picking a coin-purse, scaling a wall) roll 1d6. Success if the result is within the Thievery threshold. Other characters may attempt the same activities at 1-in-6.

Backstab

When attacking a target who is unaware or from behind with a melee weapon, the Thief gains +4 to hit and deals bonus damage equal to their Backstab die. The Backstab die starts at +1d6 and increases by +1d6 every four levels (levels 5, 9, 13, …).