Cleric
Prime Requisite: Wisdom
Alignment: Lawful or Chaotic
Armor: All armor and shields
Weapons: Blunt weapons only
Languages: Common + alignment language
Clerics are holy warriors serving a deity, pantheon, or religious ideal. They combine combat ability with divine magic.
Advancement Table
| Level | XP Required | HD | Fighting Capability | Combat Bonus | Spell Slots (1/2/3/4/5) |
|---|---|---|---|---|---|
| 1 | 0 | 1d6 | Man | 0 | — |
| 2 | 1,500 | 2d6 | Man + 1 | 1 | 1/—/—/—/— |
| 3 | 3,000 | 3d6 | 2 Men | 2 | 2/—/—/—/— |
| 4 | 6,000 | 4d6 | 3 Men | 2 | 2/1/—/—/— |
| 5 | 12,000 | 4d6 + 1 | 3 Men + 1 | 3 | 2/2/—/—/— |
| 6 | 25,000 | 5d6 | Hero - 1 | 4 | 2/2/1/1/— |
| 7 | 50,000 | 6d6 | Hero | 4 | 2/2/2/1/1 |
| 8 | 100,000 | 7d6 | Hero + 1 | 5 | 2/2/2/2/2 |
| 9 | 200,000 | 7d6 + 1 | Superhero - 1 | 6 | 3/3/3/2/2 |
| 10 | 300,000 | 7d6 + 2 | Superhero - 1 | 6 | 3/3/3/3/3 |
Clerics require 160,000 XP per each level over 10, and receive 1 hp per every 3 levels, and 1 combat bonus every 2⁄3 levels.
Saving Throws
| Level | D | W | P | B | S |
|---|---|---|---|---|---|
| 1–4 | 11 | 12 | 14 | 16 | 15 |
| 5–8 | 9 | 10 | 12 | 14 | 12 |
| 9–12 | 6 | 7 | 9 | 11 | 9 |
| 13+ | 3 | 5 | 7 | 8 | 7 |
Class Abilities
Turn Undead
Clerics may turn undead during the magic phase of combat. Roll 2d6 and compare to the table below. Success causes undead to flee. A result of T means automatic success; D means destruction.
| Undead HD / Cleric Level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8+ |
|---|---|---|---|---|---|---|---|---|
| 1⁄2 | 7 | T | T | D | D | D | D | D |
| 1 | 9 | 7 | T | T | D | D | D | D |
| 2 | 11 | 9 | 7 | T | T | D | D | D |
| 3 | — | 11 | 9 | 7 | T | T | D | D |
| 4 | — | — | 11 | 9 | 7 | T | T | D |
| 5 | — | — | — | 11 | 9 | 7 | T | T |
| 6 | — | — | — | — | 11 | 9 | 7 | T |
| 7 | — | — | — | — | — | 11 | 9 | 7 |
| 8 | — | — | — | — | — | — | 11 | 9 |
| 9 | — | — | — | — | — | — | — | 11 |
Divine Spellcasting
Clerics pray for spells and receive them from the divine. They must prepare a spell of the appropriate level. A Cleric must have their holy symbol to turn undead or cast spells.
Religious Stronghold
At 9th level a Cleric may be granted a stronghold to attract followers. See Domain Adventures for more details.