MACE

Specialists

Professional experts hired for downtime and behind-the-scenes activities.

Hiring

  1. PCs must spend 1d6 + 15sp and 1d6 + 1 days soliciting for a specialist, the type of which must be specified.
  2. Roll on the availability chart below, the chance represents monthly availability, and may be retried once per month per settlement.
  3. The referee determines any special qualities, quirks, or qualifications (see Random Tables).
  4. The PCs may briefly interview the specialist, and make an offer (the default is the below month wage).
  5. Roll on the Recruitment table, modified by the PC's Charisma score, the Party's Region Reputation, and any situational modifiers.
  6. If hired, the referee secretly rolls 3d6 +/- Loyalty Adjustments from the Recruitment Roll and/or the PC's Charisma score, and records this as the specialist's Loyalty Score.
  7. The player should keep an index card to keep track of the specialist.
  8. There is no maximum amount of specialists that may be hired.

Availability

SpecialistMonth Wage (sp)Village %Town %City %Fort +Notes
Alchemist6,0001646Produces potions, ointments, etc.
Animal Trainer250364656+1May domesticate wild animals, & teach commands.
Architect2,0002646Required for construction of buildings.
Armorer2,000163656+1Makes armor, 1 per 50 folk-at-arms to maintain their gear.
Artillerist3,0001636+1Required to build, maintain, and operate seige equipment.
Artisan750162646Type must be specified (weaver, woodcrafter, etc.)
Assassin2,0001636Used to go on missions to exterminate humanoid targets.
Blacksmith600465656+1Required for maintenance of a stronghold, may produce weapons.
Jeweller2,0002646Appriases gems & jewellry, can cut & craft such items.
Laborer30465656Provides basic work - carrying, building, sorting, etc.
Mining Lead3,0003626+1Required for large-scale mining operations.
Sage2,000162636Answers questions in 1 Major Field and 1d3 Minor Fields. Research takes 1d4 weeks; queries beyond their expertise cost an additional 100 sp/week.
Scribe300262646Produces written documents or copies.
Spy500161646+1Gathers intelligence on a specified target (troop strength, layout, plans). Returns a report after 1d6 weeks; referee secretly checks accuracy.
Steward1,5001646Administers a stronghold or estate — collects income, manages staff, and maintains records. Required to manage a domain generating more than 500 gp/month.

Recruitment

Recruitment RollReaction
≤ 2Refuses & slanders the party (−1 to Party Regional Reputation)
3–5Refuses
6–8Must be provided a sweeter deal, rerolling on this chart with +1
9–11Accepts
≥ 12Accepts with +3 Loyalty Adjustment

Loyalty

Loyalty ScoreEffect on Morale
≤ 3Will desert as soon as possible
4–6−2 on morale checks
7–8−1 on morale checks
9–12
13–14+1 on morale checks
15–18+2 on morale checks
≥ 19Never check morale