Magic-User
Prime Requisite: Intelligence
Alignment: Any
Armor: None
Weapons: Dagger, dart, staff
Languages: Common
Magic-Users are scholars of the arcane arts.
Advancement Table
| Level | XP Required | HD | Fighting Capability | Combat Bonus | Spell Slots (1/2/3/4/5/6) |
|---|---|---|---|---|---|
| 1 | 0 | 1d6 | Man | 0 | 1/—/—/—/—/— |
| 2 | 2,500 | 1d6 + 1 | Man + 1 | 1 | 2/—/—/—/—/— |
| 3 | 5,000 | 2d6 | 2 Men | 1 | 3/1/—/—/—/— |
| 4 | 10,000 | 2d6 + 1 | 2 Men + 1 | 2 | 4/2/—/—/—/— |
| 5 | 20,000 | 3d6 | 3 Men | 2 | 4/2/1/—/—/— |
| 6 | 35,000 | 3d6 + 1 | 3 Men + 1 | 3 | 4/2/2/—/—/— |
| 7 | 60,000 | 4d6 | Hero - 1 | 3 | 4/3/2/1/—/— |
| 8 | 100,000 | 5d6 | Hero + 1 | 4 | 4/3/3/2/—/— |
| 9 | 200,000 | 6d6 + 1 | Wizard | 4 | 4/3/3/2/1/— |
| 10 | 300,000 | 7d6 | Wizard | 5 | 4/4/3/3/2/— |
| 11 | 400,000 | 8d6 + 1 | Wizard | 5 | 4/4/4/3/3/— |
| 12 | 500,000 | 8d6 + 2 | Wizard | 6 | 4/4/4/4/4/1 |
| 13 | 700,000 | 8d6 + 3 | Wizard | 6 | 5/5/5/4/4/2 |
| 14 | 900,000 | 8d6 + 4 | Wizard + 1 | 7 | 5/5/5/4/4/3 |
| 15 | 1,100,000 | 9d6 + 1 | Wizard + 1 | 7 | 5/5/5/4/4/4 |
| 16 | 1,300,000 | 9d6 + 2 | Wizard + 2 | 8 | 5/5/5/5/5/5 |
Magic-Users may continue progressing, requiring 200,000 XP per level, and they gain 1 hp every 4 levels, and 1 combat bonus every other level.
Saving Throws
| Level | D | W | P | B | S |
|---|---|---|---|---|---|
| 1–5 | 13 | 14 | 13 | 16 | 15 |
| 6–10 | 11 | 12 | 11 | 14 | 12 |
| 11–15 | 8 | 9 | 8 | 11 | 8 |
| 16+ | 5 | 6 | 5 | 8 | 3 |
Class Abilities
Spellbook
Magic-Users record their spells in a spellbook. They begin with a three 1st-level spells: Read Magic, one rolled randomly, and one chosen. See Arcane Spells for more details.
Memorization
Spells must be memorized from the spellbook after 8 hours of rest and 1 hour of study. Casting a spell erases it from memory until re-memorized.
Learning New Spells
To learn a new spell, the Magic-User must:
- Obtain the spell (from a scroll, another caster, or research)
- Spend a number of weeks studying the spell equal to its level
- Succeed at a Chance to Know Spell Roll based on Intelligence
Spell Research
At any level, a Magic-User may attempt to create a new spell of any level they may cast. Cost is 200 sp × spell level (×10 if no labratory is available) plus 1d4 × spell level, and requires 1 week × spell level of research. Additional costs and components are determined by the referee.
Potion Brewing
At 7th-level a Magic-User may brew magical potions. This requires an Alchemist's facility and costs half the price of the potion. The time to brew is 1 day per every 50sp in brewing price. Brewing for more than 100 days out of a year requires a Save vs. Poison to resist the effects of Potion Sickness.
Scroll Crating
At 7th-level a Magic-User may scribe scrolls. This costs 50sp per level of spell, and requires a full day per level of spell. There is always a 20% chance that the scroll is non-functional. Scribing scrolls for more than 30 days increases the chance of failure by 20% every 30 days.
Magic Item Recharging
At 7th-level a Magic-User may recharge a magic item. This requires the casting of a the appropriate spell on the item, which restores a single charge.
Magic Item craft
At 9th-level a Magic-User may create new magic items. See Magic Item Creation for details.
Wizard's Tower
At 9th-level a Magic-User may be bestowed a magical tower by which to conduct their research. See Domain Adventures for more details.