Ogre
Large giant
Armor Class: 5
Hit Dice: 4+1 (average 14 hp)
Movement: 90 ft
Attacks: 1 club or fist (3–8 damage, i.e. 1d6+2)
Morale: 10
Alignment: Chaotic
XP: 400
Description
Ogres are massive humanoids standing 9–10 feet tall, thick-limbed and dull of wit. They live in caves and abandoned ruins, eating whatever they can catch. Their strength is tremendous and they hit for 3–8 hp damage per blow.
Special Abilities
Crushing Blow: Each hit deals 1d6+2 hp damage (range 3–8) due to the ogre's immense strength.
Low Intelligence: Ogres can be tricked or distracted by clever players but will fly into a rage if they sense deception.
Tactics / Encounter / Notes
Ogres attack whoever looks weakest or most irritating. They prefer clubs, uprooted trees, or simply their fists. Ogres encountered outside their lair carry 100–600 gp in a sack.
30% chance the encounter is at their lair.
Treasure
Wandering ogres carry 100–600 gp. Lairs contain 1,000 gp plus Type C treasure.