Hobgoblin
Medium humanoid (goblinoid)
Armor Class: 5
Hit Dice: 1+1 (average 5 hp)
Movement: 90 ft
Attacks: 1 weapon (1d8)
Morale: 8
Alignment: Chaotic
XP: 100
Description
Hobgoblins are large, fearless relatives of the goblin — organized, disciplined, and far more dangerous. They live in militaristic warbands and have little fear of combat.
Special Abilities
Darkvision: Hobgoblins see in complete darkness up to 60 ft.
Tactics / Encounter / Notes
Hobgoblins prefer direct, organized assault over the ambush tactics favored by their lesser kin. They use shields and weapons and maintain formation in a fight.
30% chance the encounter is at their lair.
Hobgoblin King: The king of a hobgoblin band fights as an Ogre (4+1 HD, 4 dice damage or as weapon). His bodyguard of 1–4 hobgoblins fight at +1 to attack and damage.
Treasure
Wandering hobgoblins carry 2d6 × 10 sp. Lairs contain Type D treasure.