MACE

Hobgoblin

Medium humanoid (goblinoid)


Armor Class: 5
Hit Dice: 1+1 (average 5 hp)
Movement: 90 ft
Attacks: 1 weapon (1d8)
Morale: 8
Alignment: Chaotic
XP: 100


Description

Hobgoblins are large, fearless relatives of the goblin — organized, disciplined, and far more dangerous. They live in militaristic warbands and have little fear of combat.

Special Abilities

Darkvision: Hobgoblins see in complete darkness up to 60 ft.

Tactics / Encounter / Notes

Hobgoblins prefer direct, organized assault over the ambush tactics favored by their lesser kin. They use shields and weapons and maintain formation in a fight.

30% chance the encounter is at their lair.

Hobgoblin King: The king of a hobgoblin band fights as an Ogre (4+1 HD, 4 dice damage or as weapon). His bodyguard of 1–4 hobgoblins fight at +1 to attack and damage.

Treasure

Wandering hobgoblins carry 2d6 × 10 sp. Lairs contain Type D treasure.

Treasure Type DWilderness lair