MACE

Character Creation

Follow these steps in order. Each links to the relevant reference page for full detail.


Step 1 — Roll Attributes

Roll 3d6 for each of the following attributes in order. Do not rearrange. When finished, you may swap any two scores once.

  1. Strength: melee to-hit, damage (fighters), feats of strength
  2. Intelligence: languages, spell learning (magic-users)
  3. Wisdom: magic saving throw bonus, surprise, bonus spells (clerics)
  4. Dexterity: missile to-hit
  5. Constitution: hit point bonus
  6. Charisma: max retainers, reaction modifier
  7. Social Standing: societal rank

Record modifiers for each score. See Attributes for the full tables.


Step 2 — Choose Class

Pick a class. Your Prime Requisite score determines your XP bonus or penalty.

ClassPrime RequisiteHit DieArmorWeapons
ClericWisdomd6AnyBlunt only
FighterStrengthd6+1AnyAny
Magic-UserIntelligenced6NoneDagger, staff
ThiefDexterityd6LeatherLight weapons

Non-Human Ancestry

If you wish to play a non-human, choose an ancestry as well (if allowed). See Ancestries for full rules.


Step 3 — Choose Alignment

Choose Law, Neutrality, or Chaos as your alignment. This is a declaration of cosmic allegiance, not morality. See Alignment.


Step 4 — Roll Starting Silver & Take Equipment

Roll 3d6, multiply by 10. This is your starting silver pieces (sp).

Find your roll in the Starting Equipment table for your class and take that package. Any remaining sp is yours to spend or keep.

Armor Class starts at 9 (no armor). Armor reduces it, lower is better. See Armor & Shields.


Step 5 — Roll Hit Points

Roll your class's Hit Die and add your Constitution modifier. Minimum 1 HP regardless of result.

ClassHit Die
Fighter1d6+1
Cleric1d6
Magic-User1d6
Thief1d6

Step 6 — Record Combat Values

  • Attack matrix: your class and level determine what you must roll to hit each AC. See Combat.
  • Saving throws: record your five saves (Death, Wands, Stone, Breath, Spells) from the Saving Throws table.
  • Encumbrance: total your carried weight in stones and find your movement rate on the Movement page.

Step 7 — Name & Describe Your Character

Choose a name and look appropriate to the setting.