Character Creation
Follow these steps in order. Each links to the relevant reference page for full detail.
Step 1 — Roll Attributes
Roll 3d6 for each of the following attributes in order. Do not rearrange. When finished, you may swap any two scores once.
- Strength: melee to-hit, damage (fighters), feats of strength
- Intelligence: languages, spell learning (magic-users)
- Wisdom: magic saving throw bonus, surprise, bonus spells (clerics)
- Dexterity: missile to-hit
- Constitution: hit point bonus
- Charisma: max retainers, reaction modifier
- Social Standing: societal rank
Record modifiers for each score. See Attributes for the full tables.
Step 2 — Choose Class
Pick a class. Your Prime Requisite score determines your XP bonus or penalty.
| Class | Prime Requisite | Hit Die | Armor | Weapons |
|---|---|---|---|---|
| Cleric | Wisdom | d6 | Any | Blunt only |
| Fighter | Strength | d6+1 | Any | Any |
| Magic-User | Intelligence | d6 | None | Dagger, staff |
| Thief | Dexterity | d6 | Leather | Light weapons |
Non-Human Ancestry
If you wish to play a non-human, choose an ancestry as well (if allowed). See Ancestries for full rules.
Step 3 — Choose Alignment
Choose Law, Neutrality, or Chaos as your alignment. This is a declaration of cosmic allegiance, not morality. See Alignment.
Step 4 — Roll Starting Silver & Take Equipment
Roll 3d6, multiply by 10. This is your starting silver pieces (sp).
Find your roll in the Starting Equipment table for your class and take that package. Any remaining sp is yours to spend or keep.
Armor Class starts at 9 (no armor). Armor reduces it, lower is better. See Armor & Shields.
Step 5 — Roll Hit Points
Roll your class's Hit Die and add your Constitution modifier. Minimum 1 HP regardless of result.
| Class | Hit Die |
|---|---|
| Fighter | 1d6+1 |
| Cleric | 1d6 |
| Magic-User | 1d6 |
| Thief | 1d6 |
Step 6 — Record Combat Values
- Attack matrix: your class and level determine what you must roll to hit each AC. See Combat.
- Saving throws: record your five saves (Death, Wands, Stone, Breath, Spells) from the Saving Throws table.
- Encumbrance: total your carried weight in stones and find your movement rate on the Movement page.
Step 7 — Name & Describe Your Character
Choose a name and look appropriate to the setting.